I’m Paul, a Audio Designer & ComposerI like the dark stuff... and maybe a touch of whimsy
A surreal, roguelite inspired action RPG about lucid dreaming.
A 3D platformer where you try to become the best cone of them all!
An asymmetrical online multiplayer prototype developed for PC & Console platforms.
A groovy feline rhythm game, created during the Unreal Engine MegaJam 2019
A particle-controlled granular synthesizer developed in Max MSP.
An implementation of Steam Audio in Unreal Engine
A short story driven by procedurally generated and controlled audio using Pure Data
A Drum Machine + Synth built from scratch in Pure Data.
audio designer & composer