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I love giving players the tools to help them express themselves, designing soundscapes that feel like breathing worlds.

I've worked across multiple disciplines in audio, training as a studio engineer before studying games at Abertay University and going freelance. Over the past 5 years I've been able to work on some amazing past and ongoing projects with many talented people. Those projects have included everything from games and animation, to short films and theatre productions.

Taking a wholistic approach to my work, I enjoy getting into the nitty gritty, with experience doing sound design, music composition and advanced implementation using code that blends everything together for a richer and more responsive result.

If you'd like to get in touch to discuss your latest project - or even just to chat, you can reach me below, I look forward to hearing from you!

Things I Use

  • Ableton Live 
  • Logic Pro
  • iZotope RX
  • Max MSP / Pure Data
  • Perforce / Github
  • Wwise 
  • FMOD
  • Unreal Engine
  • Unity
  • C++ / C# / Python

Message Me

Tel:
(+44) 07429 267747

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Credits

2020 - Present


Dreamscaper
(PC, Nintendo Switch), Afterburner Studios (In Early Access)
Developed using Unreal Engine. Sound design and Implementation.

Taxi Taxi (iOS, Android), Vanishing Point Games (In Development)
Developed using Unreal Engine. Sound design, Music Composition and Implementation using FMOD.

The Cone Game (PC), Darkroom Interactive (In Development)
Developed using Unreal Engine. Sound design, Music Composition and Implementation done natively in Blueprints.

Life Freezes Over(PC, HPL3 mod for SOMA), Winner of Frictional Games Winter Jam 2020.
Sound Design & VO.

You Me Human Tree (Theatre Production), English Theatre, Berlin
Sound Design, Music Composition & VO

Unhappy Tree Friends (PC, WebGL)
Developed in Unity during the Global Game Jam 2020 at Kolibri Games. Sound Design, Music Composition & Implementation

2018 - 2019


Snap Hunt (PC), Darkroom Interactive
Developed in Unreal Engine. Sound Design, Music Composition and Implementation using Wwise.

Blind Wizard Brawl(iOS, Android), Wrench Games
Unreal Engine: Audio Design (Available on Android & iOS)

Fists of Freedom(PC), Darkroom Interactive
Developed during the Global Game Jam 2018, Unreal Engine: Sound Design, Music Composition & Implementation

Dungeons & Janitors (PC), T9
Developed in Unity: Sound Design, Music Composition & Implementation

Transfuzed (PC), developed for the NHS
Developed in Unity: Sound Design, Music Composition & Implementation

2016 - 2017

King of the Castle(PC), 8Bit10
Unreal Engine, Winner of Dare Academy 2017: Sound Design, Music Composition & Implementation

SURGE: An Expressive Granular Synthesizer (Max MSP) Winner of the Krotos Audio "Most Innovative Audio Design" Award 2017.
Link to Article

Skye, Puny Astronaut (Winner of Game Design Award's "Best Audio Design" category in 2017)
Provided a collection of interactable object and ambience assets.

Sub Escape(PC), Darkroom Interactive
Developed in Unreal Engine at Global Game Jam: Sound Design, Music Composition & Implementation

Wrong Turn (PC), 8Bit10
Developed using Unity at the FunPlus offices in Beijing: Sound Design, Music Composition & Implementation

NaeBomb (PC), Darkroom Interactive
Developed in Unreal Engine at Moray Game Jam: Sound Design, Music Composition & Implementation